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  • Samsung Good Lock’s latest feature promised freedom, delivered chaos

    Samsung Good Lock’s latest feature promised freedom, delivered chaos


    Samsung Good Lock Galaxy Store listing

    When Samsung started overhauling Good Lock for One UI 7, Home Up was one of the modules that saw the biggest changes. Most of those changes were good, letting you modify edge panels, the taskbar (on Folds and tablets), the overview screen, and the home screen itself. As welcome as those features are, I found one of the additions harder to appreciate. DIY Home has a lot of potential, but despite the wonderfully awful home screens you can create with it, the implementation is flawed and reminds me of the worst days of Microsoft’s Windows experiments.

    Have you tried to customize your phone with Samsung’s DIY Home?

    835 votes

    DIY Home: What is it and why do I hate it?

    DIY Home removes all of the guardrails usually placed on home screen customisation. Grid, icon, and widget sizes are unrestricted, and you can put everything, everywhere, all at once. On the surface, that sounds pretty cool. Moving every element to exactly where you want it without any restrictions could lead to some cool setups and maybe a renaissance of the old custom launcher days. I initially hoped for that, but it hasn’t worked out. The way DIY Home has been implemented is almost unusable, and I can’t bring myself to use it for any longer than is needed.

    Long-press on an empty space on your home screen or pinch out, and a new DIY Home button appears in the top right of the screen. Once you’re in the DIY editor, you can move icons and widgets freely without any limitation, resize and rotate them, and add stickers, emojis, and text.

    Using DIY Home is like trying to play chess against an opponent who cheats, changes the rules, and flips the board if you start winning.

    The controls are, in a way, too simple. Even on my S24 Ultra, which is realistically the biggest screen most people will try this with, there isn’t enough room to move things precisely with your finger. It needs a movement slider or arrow keys, like the widget creator in KWGT.

    Another issue is the alignment presets, which are all unlabelled, so you have to press them to figure out what they do. By then, all of the icons you’ve selected are on top of one another in some incoherent mess that looks like it belongs in John Carpenter’s The Thing. Icon manipulation is also inconsistent. Sometimes tapping on a new icon and dragging it while a different one is already selected will clear that selection and only move the new one, while other times it’ll move both or neither.

    Using DIY Home is like trying to play chess against an opponent who cheats, changes the rules, and flips the board if you start winning. It’s frustrating and confusing, and it nearly drove me to throw my phone at a wall.

    Can you make DIY home screens look good on One UI?

    A screenshot of Good Lock DIY Home

    Zac Kew-Denniss / Android Authority

    The answer to that one is maybe. I definitely can’t; the screenshot above is the best I could do after nearly an hour of messing with it. Perhaps if you’re more patient or creative, you can squeeze a nice home screen out of DIY Home, but I think that effort would be better spent on Nova Launcher or KWGT. My colleague Ryan Haines agrees, too, saying he wishes he hadn’t even tried DIY Home.

    I think Samsung’s efforts would be better spent elsewhere, too. One UI 7 introduced the vertical app drawer many of us wanted, but many users, including my wife, preferred the paginated horizontal layout. The option to revert to that, along with more blur and background color options, would be more useful than this.

    In 1995, Microsoft released Microsoft BOB, which was meant to make navigating Windows more intuitive. It didn’t. Instead, it was an incomprehensible mess, just as most DIY Home creations are, and unless Samsung can overhaul it into something more usable, it’s best forgotten.

    Do you like DIY Home, or do you think other features would be a better use of Samsung’s (and our) time? Let us know in the comments.



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  • Multimodal for Gemini in Android Studio, news for gaming devs, the latest devices at MWC, XR and more!



    Posted by Anirudh Dewani – Director, Android Developer Relations

    We just dropped our Winter episode of #TheAndroidShow, on YouTube and on developer.android.com, and this time we were in Barcelona to give you the latest from Mobile World Congress and across the Android Developer world. We unveiled a big update to Gemini in Android Studio (multi-modal support, so you can translate image to code) and we shared some news for games developers ahead of GDC later this month. Plus we unpacked the latest Android hardware devices from our partners coming out of Mobile World Congress and recapped all of the latest in Android XR. Let’s dive in!

    https://www.youtube.com/watch?v=-Drt3YeIMuc

    Multimodality image-to-code, now available for Gemini in Android Studio

    At every stage of the development lifecycle, Gemini in Android Studio has become your AI-powered companion. Today, we took the wraps off a new feature: Gemini in Android Studio now supports multimodal image to code, which lets you attach images directly to your prompts! This unlocks a wealth of new possibilities that improve collaboration and design workflows. You can try out this new feature by downloading the latest canary – Android Studio Narwal, and read more about multimodal image attachment – now available for Gemini in Android Studio.

    https://www.youtube.com/watch?v=f_6mtRWJzuc

    Building excellent games with better graphics and performance

    Ahead of next week’s Games Developer Conference (GDC), we announced new developer tools that will help improve gameplay across the Android ecosystem. We’re making Vulkan the official graphics API on Android, enabling you to build immersive visuals, and we’re enhancing the Android Dynamic Performance Framework (ADPF) to help you deliver longer, more stable gameplay sessions. Learn more about how we’re building excellent games with better graphics and performance.

    https://www.youtube.com/watch?v=SkkkwCEkO6I

    A deep dive into Android XR

    Since we unveiled Android XR in December, it’s been exciting to see developers preparing their apps for the next generation of Android XR devices. In the latest episode of #TheAndroidShow we dove into this new form factor and spoke with a developer who has already been building. Developing for this new platform leverages your existing Android development skills and familiar tools like Android Studio, Kotlin, and Jetpack libraries. The Android XR SDK Developer Preview is available now, complete with an emulator, so you can start experimenting and building XR experiences immediately! Visit developer.android.com/xr for more.

    https://www.youtube.com/watch?v=AkKjMtBYwDA

    New Android foldables and tablets, at Mobile World Congress

    Mobile World Congress is a big moment for Android, with partners from around the world showing off their latest devices. And if you’re already building adaptive apps, we wanted to share some of the cool new foldable and tablets that our partners released in Barcelona:

      • OPPO: OPPO launched their Find N5, their slim 8.93mm foldable with a 8.12” large screen – making it as compact or expansive as needed.
      • Xiaomi: Xiaomi debuted the Xiaomi Pad 7 series. Xiaomi Pad 7 provides a crystal-clear display and, with the productivity accessories, users get a desktop-like experience with the convenience of a tablet.
      • Lenovo: Lenovo showcased their Yoga Tab Plus, the latest powerful tablet from their lineup designed to empower creativity and productivity.

    These new devices are a great reason to build adaptive apps that scale across screen sizes and device types. Plus, Android 16 removes the ability for apps to restrict orientation and resizability at the platform level, so you’ll want to prepare. To help you get started, the Compose Material 3 adaptive library enables you to quickly and easily create layouts across all screen sizes while reducing the overall development cost.

    https://www.youtube.com/watch?v=KqkUQpsQ2QA

    Watch the Winter episode of #TheAndroidShow

    That’s a wrap on this quarter’s episode of #TheAndroidShow. A special thanks to our co-hosts for the Fall episode, Simona Milanović and Alejandra Stamato! You can watch the full show on YouTube and on developer.android.com/events/show.

    Have an idea for our next episode of #TheAndroidShow? It’s your conversation with the broader community, and we’d love to hear your ideas for our next quarterly episode – you can let us know on X or LinkedIn.





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  • Update Your Apple Devices Now With the Latest Software

    Update Your Apple Devices Now With the Latest Software


    Downloading iOS/iPadOS 18.4.1, tvOS 18.4.1, and macOS Sequoia won’t bring any new features, but will fix major security vulnerabilities and other bugs.

    You can download the iOS/iPad 18.4.1. update by going to Settings > General > Software Update on your iPhone or iPad.

    For the mac, selecting the Apple Menu and then About This Mac. Select Software Update to start the process. The download is large, so expect the entire process to take more than an hour.

    The Apple TV update should automatically be downloaded.

    If you haven’t already enabled automatic updates, you can download the software by heading to Settings > System > Software Updates > Update Software. Right next to the button to update software is the toggle switch to turn on automatic updates.



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