دسته: اخبار اندروید

  • Announcing Android support of digital credentials



    Posted by Rohey Livne – Group Product Manager

    In today’s interconnected world, managing digital identity is essential. Android aims to support open standards that ensure seamless interoperability with various identity providers and services. As part of this goal, we are excited to announce that Android, via Credential Manager’s DigitalCredential API, now natively supports OpenID4VP and OpenID4VCI for digital credential presentation and issuance respectively.

    What are digital credentials?

    Digital credentials are cryptographically verifiable documents. The most common emerging use case for digital credentials is identity documents such as driver’s licenses, passports, or national ID cards. In the coming years, it is anticipated that Android developers will develop innovative applications of this technology for a wider range of personal credentials that users will need to present digitally, including education certifications, insurance policies, memberships, permits, and more.

    Digital credentials can be provided by any installed Android app. These apps are known as “credential holders”; typically digital wallet apps such as Google Wallet or Samsung Wallet.

    Other apps not necessarily thought of as “wallets” may also have a use for exposing a digital credential. For example an airline app might want to offer their users’ air miles reward program membership as a digital credential to be presented to other apps or websites.

    Digital credentials can be presented by the user to any other app or website on the same device, and Android also supports securely presenting Digital Credentials between devices using the same industry standard protocols used by passkeys (CTAP), by establishing encrypted communication tunnels.

    Users can store multiple credentials across multiple apps on their device. By leveraging OpenID4VP requests from websites using the W3C Digital Credential API, or from native apps using Android Credential Manager API, a user can select what credential to present from across all available credentials across all installed digital wallet apps.

    How digital credentials work

    Presentation

    To present the credential, the verifier sends an OpenID4VP request to the Digital Credential API, which then prompts the user to select a credential across all the credentials that can satisfy this request. Note that the user is selecting a credential, not a digital wallet app:

    Digital credentials selection interface on a mobile device

    Digital credentials selection interface

    Once the user chooses a credential to proceed with, Android platform redirects the original OpenID4VP request to the digital wallet app that holds the chosen credential to complete the presentation back to the verifier. When the digital wallet app receives the OpenID4VP request from Android, it can also perform any additional due-diligence steps it needs to perform prior to releasing the credential to the verifier.

    Issuance

    Android also allows developers to issue their own Digital Credentials to a user’s digital wallet app. This process can be done using an OpenID4VCI request, which prompts the user to choose the digital wallet app that they want to store the credential in. Alternatively, the issuance could be done directly from within the digital wallet app (some apps might not even have an explicit user facing issuance step if they store credentials based on their association to a signed-in user account).

    a single credential in a user's digital wallet app

    A wallet app holds a single credential

    Over time, the user can repeat this process to issue multiple credentials across multiple digital wallet apps:

    multiple credentials in multiple digital wallets held by a single user

    Multiple wallet apps hold multiple credentials

    Note: To ensure that at presentation time Android can appropriately list all the credentials that digital wallet apps hold, digital wallets must register their credentials’ metadata with Credential Manager. Credential Manager uses this metadata to match credentials across available digital wallet apps to the verifier’s request, so that it can only present a list of valid credentials that can satisfy the request for the user to select from.

    Early adopters

    As Google Wallet announced yesterday, soon users will be able to use digital credentials to recover Amazon accounts, access online health services with CVS and MyChart by Epic, and verify profiles or identity on platforms like Uber and Bumble.

    These use cases will take advantage of users’ digital credentials stored in any digital wallet app users have on their Android device. To that end, we’re also happy to share that both Samsung Wallet and 1Password will hold users’ digital credentials as digital wallets and support OpenID standards via Android’s Credential Manager API.

    Learn more

    Credential Manager API lets every Android app implement credential verification or provide credentials on the Android platform.

    Check out our new digital credential documentation on how to become a credential verifier, taking advantage of users’ existing digital credentials using Jetpack Credential Manager, or to become a digital wallet app holding your own credentials for other apps or websites to verify.



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  • Building excellent games with better graphics and performance



    Posted by Matthew McCullough – VP of Product Management, Android

    We’re stepping up our multiplatform gaming offering with exciting news dropping at this year’s Game Developers Conference (GDC). We’re bringing users more games, more ways to play your games across devices, and improved gameplay. You can read all about the updates for users from The Keyword. At GDC, we’ll be diving into all of the latest games coming to Play, plus new developer tools that’ll help improve gameplay across the Android ecosystem.

    Today, we’re sharing a closer look at what’s new from Android. We’re making Vulkan the official graphics API on Android, enabling you to build immersive visuals, and we’re enhancing the Android Dynamic Performance Framework (ADPF) to help you deliver longer, more stable gameplays. Check out the video or keep reading below.

    https://www.youtube.com/watch?v=9MN0-qwYAFU

    More immersive visuals built on Vulkan, now the official graphics API

    These days, games require more processing power for realistic graphics and cutting-edge visuals. Vulkan is an API used for low level graphics that helps developers maximize the performance of modern GPUs, and today we’re making it the official graphics API for Android. This unlocks advanced features like ray tracing and multithreading for realistic and immersive gaming visuals. For example, Diablo Immortal used Vulkan to implement ray tracing, bringing the world of Sanctuary to life with spectacular special effects, from fiery explosions to icy blasts.

    Moving image showing ray tracing in Diablo Immortal on Google Play

    Diablo Immortal running on Vulkan

    For casual games like Pokémon TCG Pocket, which draws players into the vibrant world of each Pokémon, Vulkan helps optimize graphics across a broad range of devices to ensure a smooth and engaging experience for every player.

    Moving image showing gameplay of Pokemon TCG Pocket on Google Play

    Pokémon TCG Pocket running on Vulkan

    We’re excited to announce that Android is transitioning to a modern, unified rendering stack with Vulkan at its core. Starting with our next Android release, more devices will use Vulkan to process all graphics commands. If your game is running on OpenGL, it will use ANGLE as a system driver that translates OpenGL to Vulkan. We recommend testing your game on ANGLE today to ensure it’s ready for the Vulkan transition.

    We’re also partnering with major game engines to make Vulkan integration easier. With Unity 6, you can configure Vulkan per device while older versions can access this setting through plugins. Over 45% of sessions from new games on Unity* use Vulkan, and we expect this number to grow rapidly.

    To simplify workflows further, we’re teaming up with the Samsung Austin Research Center to create an integrated GPU profiler toolchain for Vulkan and AI/ML optimization. Coming later this year, this tool will enable developers to make graphics, memory and compute workloads more efficient.

    Longer and smoother gameplay sessions with ADPF

    Android Dynamic Performance Framework (ADPF) enables developers to adjust between the device and game’s performance in real-time based on the thermal state of the device, and it’s getting a big update today to provide longer and smoother gameplay sessions. ADPF is designed to work across a wide range of devices including models like the Pixel 9 family and the Samsung S25 Series. We’re excited to see MMORPGs like Lineage W integrating ADPF to optimize performance on their core target devices.

    Moving image showing gameplay from Lineage w on Google Play

    Lineage W running on ADPF

    Here’s how we’re enhancing ADPF with better performance and simplified integration:

    Performance optimization with more features in Play Console

    Once you’ve launched your game, Play Console offers the tools to monitor and improve your game’s performance. We’re newly including Low Memory Killers (LMK) in Android vitals, giving you insight into memory constraints that can cause your game to crash. Android vitals is your one-stop destination for monitoring metrics that impact your visibility on the Play Store like slow sessions. You can find this information next to reach and devices which provides updates on your game’s user distribution and notifies developers for device-specific issues.

    Android vitals details in Google Play Console

    Check your Android vitals regularly to ensure high technical quality

    Bringing PC games to mobile, and pushing the boundaries of gaming

    We’re launching a pilot program to simplify the process of bringing PC games to mobile. It provides support starting from Android game development all the way through publishing your game on Play. Starting this month, games like DREDGE and TABS Mobile are growing their mobile audience using this program. Many more are following in their footsteps this year, including Disco Elysium. You can express your interest to join the PC to mobile program.

    Moving image displaying thumbnails of titles of new PC games coming to mobile - Disco Elysium, TABS Mobile, and DREDGE

    New PC games are coming to mobile

    You can learn more about Android game development from our developer site. We can’t wait to see your title join the ranks of these amazing games built for Android. And if you’ll be at GDC next week, we’d love to say hello – stop by at the Moscone Center West Hall!

    * Source: Google internal data measuring games on Android 14 or later launched between August 2024 – February 2025.



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  • Making Google Play the best place to grow PC games



    Posted by Aurash Mahbod – VP and GM of Games on Google Play

    We’re stepping up our multiplatform gaming offering with exciting news dropping at this year’s Game Developers Conference (GDC). We’re bringing users more games, more ways to play your games across devices, and improved gameplay. You can read all about the updates for users from The Keyword. At GDC, we’ll be diving into all of the latest games coming to Play, plus new developer tools that’ll help improve gameplay across the Android ecosystem.

    Today, we’re sharing a closer look at what’s new from Play. We’re expanding our support for native PC games with a new earnback program and making Google Play Games on PC generally available this year with major upgrades. Check out the video or keep reading below.

    https://www.youtube.com/watch?v=iP-Bzzn8q4s

    Google Play connects developers with over 2 billion monthly active players1 worldwide. Our tools and features help you engage these players across a wide range of devices to drive engagement and revenue. But we know the gaming landscape is constantly evolving. More and more players enjoy the immersive experiences on PC and want the flexibility to play their favorite games on any screen.

    That’s why we’re making even bigger investments in our PC gaming platform. Google Play Games on PC was launched to help mobile games reach more players on PC. Today, we’re expanding this support to native PC games, enabling more developers to connect with our massive player base on mobile.

    Expanding support for native PC games

    For games that are designed with a PC-first audience in mind, we’ve added even more helpful tools to our native PC program. Games like Wuthering Waves, Remember of Majesty, Genshin Impact, and Journey of Monarch have seen great success on the platform. Based on feedback from early access partners, we’re taking the program even further, with comprehensive support across game development, distribution, and growth on the platform.

      • Develop with Play Games PC SDK: We’re launching a dedicated SDK for native PC games on Google Play Games, providing powerful tools, such as easier in-app purchase integration and advanced security protection.
      • Distribute through Play Console: We’ve made it easier for developers to manage both mobile and PC game builds in one place, simplifying the process of packaging PC versions, configuring releases, and managing store listings.
      • Grow with our new earnback program: Bring your PC games to Google Play Games on PC to unlock up to 15% additional earnback.2

    We’re opening up the program for all native PC games – including PC-only games – this year. Learn more about the eligibility requirements and how to join the program.

    Moving image of thumbnails for popular PC Games on Google Play – Remember of Majesty, Genshin Impact, Joourney of Monarch, and Wuthering Waves

    Native PC games on Google Play Games

    Making PC an easy choice for mobile developers

    Bringing your game to PC unlocks a whole new audience of engaged players. To help maximize your discoverability, we’re making all mobile games available3 on PC by default with the option to opt out anytime.

    Games will display a playability badge indicating their compatibility with PC. “Optimized” means that a game meets all of our quality standards for a great gaming experience while “playable” means that the game meets the minimum requirements to play well on a PC. With the support of our new custom control mappings, many games can be playable right out of the box. Learn more about the playability criteria and how to optimize your games for PC today.

    Moving image of playable PC Games on Google Play

    Thousands of new games are added to Google Play Games

    To enhance our PC experience, we’ve made major upgrades to the platform. Now, gamers can enjoy the full Google Play Games on PC catalog on even more devices, including AMD laptops and desktops. We’re partnering with PC OEMs to make Google Play Games accessible right from the start menu on new devices starting this year.

    We’re also bringing new features for players to customize their gaming experiences. Custom controls is now available to help tailor their setup for optimal comfort and performance. Rolling out this month, we’re adding a handy game sidebar for quick adjustments and enabling multi-account and multi-instance support by popular demand.

    Moving image demonstrating customizable controls while playing Dye Hard - Color War on PC on Google Play

    You can customize controls while playing Dye Hard – Color War

    Unlocking exclusive rewards on PC with Play Points

    To help you boost engagement, we’re also rolling out a more seamless Play Points4 experience on PC. Play Points balance is now easier to track and more rewarding, with up to 10x points boosters5 on Google Play Games. This means more opportunities for players to earn and redeem points for in-game items and discounts, enhancing the overall PC experience.

    Moving image showing Google Play Points in Google Play Games

    Google Play Points is integrated seamlessly with Google Play Games

    Bringing new PC UA tools powered by Google Ads

    More developers are launching games on PC than ever, presenting an opportunity to reach a rapidly growing audience on PC. We want to make it easier for developers to reach great players with Google Ads. We’re working on a solution to help developers run user acquisition campaigns for both mobile emulated and native PC titles within Google Play Games on PC. We’re still in the early stages of partner testing, but we look forward to sharing more details later this year.

    Join the celebration!

    We’re celebrating all that’s to come to Google Play Games on PC with players and developers. Take a look at the behind-the-scenes from our social channels and editorial features on Google Play. At GDC, you can dive into the complete gaming experience that is available on the best Android gaming devices. If you’ll be there, please stop by and say hello – we’re at the Moscone Center West Hall!

    1 Source: Google internal data measuring monthly users who opened a game downloaded from the Play store.

    2 Additional terms apply for the earnback program.

    3 Your game’s visibility on Google Play Games on PC is determined by its playability badge. If your game is labeled as “Untested”, this means it will only appear if a user specifically searches for it in the Google Play Games on PC search menu. The playability badge may change once testing is complete. You can express interest in having Play evaluate your game for playability using this form.

    5 Offered for a limited time period. Additional terms apply.



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  • Multimodal image attachment is now available for Gemini in Android Studio



    Posted by Paris Hsu – Product Manager, Android Studio

    At every stage of the development lifecycle, Gemini in Android Studio has become your AI-powered companion, making it easier to build high quality apps. We are excited to announce a significant expansion: Gemini in Android Studio now supports multimodal inputs, which lets you attach images directly to your prompts! This unlocks a wealth of new possibilities that improve team collaboration and UI development workflows.

    You can try out this new feature by downloading the latest Android Studio canary. We’ve outlined a few use cases to try, but we’d love to hear what you think as we work through bringing this feature into future stable releases. Check it out:

    https://www.youtube.com/watch?v=f_6mtRWJzuc

    Image attachment – a new dimension of interaction

    We first previewed Gemini’s multimodal capabilities at Google I/O 2024. This technology allows Gemini in Android Studio to understand simple wireframes, and transform them into working Jetpack Compose code.

    You’ll now find an image attachment icon in the Gemini chat window. Simply attach JPEG or PNG files to your prompts and watch Gemini understand and respond to visual information. We’ve observed that images with strong color contrasts yield the best results.

    New “Attach Image File” icon in chat window

    1.1 New “Attach Image File” icon in chat window

    Example of multimodal response in chat

    1.2 Example multimodal response in chat

    We encourage you to experiment with various prompts and images. Here are a few compelling use cases to get you started:

      • Rapid UI prototyping and iteration: Convert a simple wireframe or high-fidelity mock of your app’s UI into working code.
      • Diagram explanation and documentation: Gain deeper insights into complex architecture or data flow diagrams by having Gemini explain their components and relationships.
      • UI troubleshooting: Capture screenshots of UI bugs and ask Gemini for solutions.

    Rapid UI prototyping and iteration

    Gemini’s multimodal support lets you convert visual designs into functional UI code. Simply upload your image and use a clear prompt. It works whether you’re working from your own sketches or from a designer mockup.

    Here’s an example prompt: “For this image provided, write Android Jetpack Compose code to make a screen that’s as close to this image as possible. Make sure to include imports, use Material3, and document the code.” And then you can append any specific or additional instructions related to the image.

    Example prompt: 'For this image provided, write Android Jetpack Compose code to make a screen that's as close to this image as possible. Make sure to include imports, use Material3, and document the code.'

    Example of generating Compose code from high-fidelity mock using Gemini in Android Studio

    2. Example of generating Compose code from high-fidelity mock using Gemini in Android Studio (code output)

    For more complex UIs, refine your prompts to capture specific functionality. For instance, when converting a calculator mockup, adding “make the interactions and calculations work as you’d expect” results in a fully functional calculator:

    Example prompt to convert a calculator mock up

    Example of generating Compose code from high-fidelity mock using Gemini in Android Studio

    3. Example of generating Compose code from wireframe via Gemini in Android Studio (code output)

    Note: this feature provides an initial design scaffold. It’s a good “first draft” and your edits and adjustments will be needed. Common refinements include ensuring correct drawable imports and importing icons. Consider the generated code a highly efficient starting point, accelerating your UI development workflow.

    Diagram explanation and documentation

    With Gemini’s multimodal capabilities, you can also try uploading an image of your diagram and ask for explanations or documentation.

    Example prompt: Upload the Now in Android architecture diagram and say “Explain the components and data flow in this diagram” or “Write documentation about this diagram”.

    Example of generating Compose code from high-fidelity mock using Gemini in Android Studio

    4. Example of asking Gemini to help document the NowInAndroid architecture diagram

    UI troubleshooting

    Leverage Gemini’s visual analysis to identify and resolve bugs quickly. Upload a screenshot of the problematic UI, and Gemini will analyze the image and suggest potential solutions. You can also include relevant code snippets for more precise assistance.

    In the example below, we used Compose UI check and found that the button is stretched too wide in tablet screens, so we took a screenshot and asked Gemini for solutions – it was able to leverage the window size classes to provide the right fix.

    Example of generating Compose code from high-fidelity mock using Gemini in Android Studio

    5. Example of fixing UI bugs using Image Attachment (code output)

    Download Android Studio today

    Download the latest Android Studio canary today to try the new multimodal features!

    As always, Google is committed to the responsible use of AI. Android Studio won’t send any of your source code to servers without your consent. You can read more on Gemini in Android Studio’s commitment to privacy.

    We appreciate any feedback on things you like or features you would like to see. If you find a bug, please report the issue and also check out known issues. Remember to also follow us on X, Medium, or YouTube for more Android development updates!





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  • Multimodal for Gemini in Android Studio, news for gaming devs, the latest devices at MWC, XR and more!



    Posted by Anirudh Dewani – Director, Android Developer Relations

    We just dropped our Winter episode of #TheAndroidShow, on YouTube and on developer.android.com, and this time we were in Barcelona to give you the latest from Mobile World Congress and across the Android Developer world. We unveiled a big update to Gemini in Android Studio (multi-modal support, so you can translate image to code) and we shared some news for games developers ahead of GDC later this month. Plus we unpacked the latest Android hardware devices from our partners coming out of Mobile World Congress and recapped all of the latest in Android XR. Let’s dive in!

    https://www.youtube.com/watch?v=-Drt3YeIMuc

    Multimodality image-to-code, now available for Gemini in Android Studio

    At every stage of the development lifecycle, Gemini in Android Studio has become your AI-powered companion. Today, we took the wraps off a new feature: Gemini in Android Studio now supports multimodal image to code, which lets you attach images directly to your prompts! This unlocks a wealth of new possibilities that improve collaboration and design workflows. You can try out this new feature by downloading the latest canary – Android Studio Narwal, and read more about multimodal image attachment – now available for Gemini in Android Studio.

    https://www.youtube.com/watch?v=f_6mtRWJzuc

    Building excellent games with better graphics and performance

    Ahead of next week’s Games Developer Conference (GDC), we announced new developer tools that will help improve gameplay across the Android ecosystem. We’re making Vulkan the official graphics API on Android, enabling you to build immersive visuals, and we’re enhancing the Android Dynamic Performance Framework (ADPF) to help you deliver longer, more stable gameplay sessions. Learn more about how we’re building excellent games with better graphics and performance.

    https://www.youtube.com/watch?v=SkkkwCEkO6I

    A deep dive into Android XR

    Since we unveiled Android XR in December, it’s been exciting to see developers preparing their apps for the next generation of Android XR devices. In the latest episode of #TheAndroidShow we dove into this new form factor and spoke with a developer who has already been building. Developing for this new platform leverages your existing Android development skills and familiar tools like Android Studio, Kotlin, and Jetpack libraries. The Android XR SDK Developer Preview is available now, complete with an emulator, so you can start experimenting and building XR experiences immediately! Visit developer.android.com/xr for more.

    https://www.youtube.com/watch?v=AkKjMtBYwDA

    New Android foldables and tablets, at Mobile World Congress

    Mobile World Congress is a big moment for Android, with partners from around the world showing off their latest devices. And if you’re already building adaptive apps, we wanted to share some of the cool new foldable and tablets that our partners released in Barcelona:

      • OPPO: OPPO launched their Find N5, their slim 8.93mm foldable with a 8.12” large screen – making it as compact or expansive as needed.
      • Xiaomi: Xiaomi debuted the Xiaomi Pad 7 series. Xiaomi Pad 7 provides a crystal-clear display and, with the productivity accessories, users get a desktop-like experience with the convenience of a tablet.
      • Lenovo: Lenovo showcased their Yoga Tab Plus, the latest powerful tablet from their lineup designed to empower creativity and productivity.

    These new devices are a great reason to build adaptive apps that scale across screen sizes and device types. Plus, Android 16 removes the ability for apps to restrict orientation and resizability at the platform level, so you’ll want to prepare. To help you get started, the Compose Material 3 adaptive library enables you to quickly and easily create layouts across all screen sizes while reducing the overall development cost.

    https://www.youtube.com/watch?v=KqkUQpsQ2QA

    Watch the Winter episode of #TheAndroidShow

    That’s a wrap on this quarter’s episode of #TheAndroidShow. A special thanks to our co-hosts for the Fall episode, Simona Milanović and Alejandra Stamato! You can watch the full show on YouTube and on developer.android.com/events/show.

    Have an idea for our next episode of #TheAndroidShow? It’s your conversation with the broader community, and we’d love to hear your ideas for our next quarterly episode – you can let us know on X or LinkedIn.





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  • The Third Beta of Android 16



    Posted by Matthew McCullough – VP of Product Management, Android Developer

    Android 16 has officially reached Platform Stability today with Beta 3! That means the API surface is locked, the app-facing behaviors are final, and you can push your Android 16-targeted apps to the Play store right now. Read on for coverage of new security and accessibility features in Beta 3.

    Android delivers enhancements and new features year-round, and your feedback on the Android beta program plays a key role in helping Android continuously improve. The Android 16 developer site has more information about the beta, including how to get it onto devices and the release timeline. We’re looking forward to hearing what you think, and thank you in advance for your continued help in making Android a platform that benefits everyone.

    New in Android 16 Beta 3

    At this late stage in the development cycle, there are only a few new things in the Android 16 Beta 3 release for you to consider when developing your apps.

    Android 16 timeline showing we are on time with Beta releases ending in March

    Broadcast audio support

    Pixel 9 devices on Android 16 Beta now support Auracast broadcast audio with compatible LE Audio hearing aids, part of Android’s work to enhance audio accessibility. Built on the LE Audio standard, Auracast enables compatible hearing aids and earbuds to receive direct audio streams from public venues like airports, concerts, and classrooms. Our Keyword post has more on this technology.

    Outline text for maximum text contrast

    Users with low vision often have reduced contrast sensitivity, making it challenging to distinguish objects from their backgrounds. To help these users, Android 16 Beta 3 introduces outline text, replacing high contrast text, which draws a larger contrasting area around text to greatly improve legibility.

    Android 16 also contains new AccessibilityManager APIs to allow your apps to check or register a listener to see if this mode is enabled. This is primarily for UI Toolkits like Compose to offer a similar visual experience. If you maintain a UI Toolkit library or your app performs custom text rendering that bypasses the android.text.Layout class then you can use this to know when outline text is enabled.

    Text with enhanced contrast before and after Android 16's new outline text accessibility feature

    Text with enhanced contrast before and after Android 16’s new outline text accessibility feature

    Test your app with Local Network Protection

    Android 16 Beta 3 adds the ability to test the Local Network Protection (LNP) feature which is planned for a future Android major release. It gives users more control over which apps can access devices on their local network.

    What’s Changing?

    Currently, any app with the INTERNET permission can communicate with devices on the user’s local network. LNP will eventually require apps to request a specific permission to access the local network.

    Beta 3: Opt-In and Test

    In Beta 3, LNP is an opt-in feature. This is your chance to test your app and identify any parts that rely on local network access. Use this adb command to enable LNP restrictions for your app:

    adb shell am compat enable RESTRICT_LOCAL_NETWORK <your_package_name>
    

    After rebooting your device, your app’s local network access is restricted. Test features that might interact with local devices (e.g., device discovery, media casting, connecting to IoT devices). Expect to see socket errors like EPERM or ECONNABORTED if your app tries to access the local network without the necessary permission. See the developer guide for more information, including how to re-enable local network access.

    This is a significant change, and we’re committed to working with you to ensure a smooth transition. By testing and providing feedback now, you can help us build a more private and secure Android ecosystem.

    Get your apps, libraries, tools, and game engines ready!

    If you develop an SDK, library, tool, or game engine, it’s even more important to prepare any necessary updates now to prevent your downstream app and game developers from being blocked by compatibility issues and allow them to target the latest SDK features. Please let your developers know if updates are needed to fully support Android 16.

    Testing involves installing your production app or a test app making use of your library or engine using Google Play or other means onto a device or emulator running Android 16 Beta 3. Work through all your app’s flows and look for functional or UI issues. Review the behavior changes to focus your testing. Each release of Android contains platform changes that improve privacy, security, and overall user experience, and these changes can affect your apps. Here are several changes to focus on that apply, even if you don’t yet target Android 16:

      • Broadcasts: Ordered broadcasts using priorities only work within the same process. Use other IPC if you need cross-process ordering.
      • ART: If you use reflection, JNI, or any other means to access Android internals, your app might break. This is never a best practice. Test thoroughly.
      • 16KB Page Size: If your app isn’t 16KB-page-size ready, you can use the new compatibility mode flag, but we recommend migrating to 16KB for best performance.

    Other changes that will be impactful once your app targets Android 16:

    Remember to thoroughly exercise libraries and SDKs that your app is using during your compatibility testing. You may need to update to current SDK versions or reach out to the developer for help if you encounter any issues.

    Once you’ve published the Android 16-compatible version of your app, you can start the process to update your app’s targetSdkVersion. Review the behavior changes that apply when your app targets Android 16 and use the compatibility framework to help quickly detect issues.

    Two Android API releases in 2025

    This preview is for the next major release of Android with a planned launch in Q2 of 2025 and we plan to have another release with new developer APIs in Q4. This Q2 major release will be the only release in 2025 that includes behavior changes that could affect apps. The Q4 minor release will pick up feature updates, optimizations, and bug fixes; like our non-SDK quarterly releases, it will not include any intentional app-breaking behavior changes.

    Android API release timeline 2025

    We’ll continue to have quarterly Android releases. The Q1 and Q3 updates provide incremental updates to ensure continuous quality. We’re putting additional energy into working with our device partners to bring the Q2 release to as many devices as possible.

    There’s no change to the target API level requirements and the associated dates for apps in Google Play; our plans are for one annual requirement each year, tied to the major API level.

    Get started with Android 16

    You can enroll any supported Pixel device to get this and future Android Beta updates over-the-air. If you don’t have a Pixel device, you can use the 64-bit system images with the Android Emulator in Android Studio. If you are currently on Android 16 Beta 2 or are already in the Android Beta program, you will be offered an over-the-air update to Beta 3.

    While the API and behaviors are final, we’re still looking for your feedback so please report issues on the feedback page. The earlier we get your feedback, the better chance we’ll be able to address it in this or a future release.

    For the best development experience with Android 16, we recommend that you use the latest feature drop of Android Studio (Meerkat). Once you’re set up, here are some of the things you should do:

      • Compile against the new SDK, test in CI environments, and report any issues in our tracker on the feedback page.

    We’ll update the beta system images and SDK regularly throughout the Android 16 release cycle. Once you’ve installed a beta build, you’ll automatically get future updates over-the-air for all later previews and Betas.

    For complete information on Android 16 please visit the Android 16 developer site.



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  • Android Developers Blog: #WeArePlay | How Memory Lane Games helps people with dementia



    Posted by Robbie McLachlan – Developer Marketing

    In our latest #WeArePlay film, which celebrates the people behind apps and games, we meet Bruce – a co-founder of Memory Lane Games. His company turns cherished memories into simple, engaging quizzes for people with different types of dementia. Discover how Memory Lane Games blends nostalgia and technology to spark conversations and emotional connections.

    https://www.youtube.com/watch?v=oBDJH8h7FYs

    What inspired the idea behind Memory Lane Games?

    The idea for Memory Lane Games came about one day at the pub when Peter was telling me how his mum, even with vascular dementia, lights up when she looks at old family photos. It got me thinking about my own mum, who treasures old photos just as much. The idea hit us – why not turn those memories into games? We wanted to help people reconnect with their past and create moments where conversations could flow naturally.

    Memory Lane Games co-founders, Peter and Bruce from Isle of Man

    Can you tell us of a memorable moment in the journey when you realized how powerful the game was?

    We knew we were onto something meaningful when a caregiver in a memory cafe told us about a man who was pretty much non-verbal but would enjoy playing. He started humming along to one of our music trivia games, then suddenly said, “Roy Orbison is a way better singer than Elvis, but Elvis had a better manager.” The caregiver was in tears—it was the first complete sentence he’d spoken in months. Moments like these remind us why we’re doing this—it’s not just about games; it’s about unlocking moments of connection and joy that dementia often takes away.

    A user plays Memory Lane Games from their phone

    One of the key features is having errorless fun with the games, why was that so important?

    We strive for frustration-free design. With our games, there are no wrong answers—just gentle prompts to trigger memories and spark conversations about topics they are interested in. It’s not about winning or losing; it’s about rekindling connections and creating moments of happiness without any pressure or frustration. Dementia can make day-to-day tasks challenging, and the last thing anyone needs is a game that highlights what they might not remember or get right. Caregivers also like being able to redirect attention back to something familiar and fun when behaviour gets more challenging.

    How has Google Play helped your journey?

    What’s been amazing is how Google Play has connected us with an incredibly active and engaged global community without any major marketing efforts on our part.

    For instance, we got our first big traction in places like the Philippines and India—places we hadn’t specifically targeted. Yet here we are, with thousands of downloads in more than 100 countries. That reach wouldn’t have been possible without Google Play.

    A group of senior citizen gather around a table to play a round of Memory Lane Games from a shared mobile device

    What is next for Memory Lane Games?

    We’re really excited about how we can use AI to take Memory Lane Games to the next level. Our goal is to use generative AI, like Google’s Gemini, to create more personalized and localized game content. For example, instead of just focusing on general memories, we want to tailor the game to a specific village the player came from, or a TV show they used to watch, or even local landmarks from their family’s hometown. AI will help us offer games that are deeply personal. Plus, with the power of AI, we can create games in multiple languages, tapping into new regions like Japan, Nigeria or Mexico.

    Discover other inspiring app and game founders featured in #WeArePlay.

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  • Enhanced tools for secure & efficient development



    Posted by Suzanne Frey – VP, Product, Trust & Growth for Android & Play

    Knowing that you’re building on a safe, secure ecosystem is essential for any app developer. We continuously invest in protecting Android and Google Play, so millions of users around the world can trust the apps they download and you can build thriving businesses. And we’re dedicated to continually improving our developer tools to make world–class security even easier to implement.

    Together, we’ve made Google Play one of the safest and most secure platforms for developers and users. Our partnership over the past few years includes helping you:

    Today, we’re excited to share more about how we’re making it easier than ever for developers to build safe apps, while also continuing to strengthen our ecosystem’s protection in 2025 and beyond.

    Making it easier for you to build safer apps from the start

    Google Play’s policies are a critical component of ensuring a safe experience for our shared users. Play Console pre-review checks are a great way to resolve certain policy and compatibility issues before you submit your app for review. We recently added the ability to check privacy policy links and login credential requirements, and we’re launching even more pre-review checks this year to help you avoid common policy pitfalls.

    To help you avoid policy complications before you submit apps for review, we’ve been notifying you earlier about certain policies relevant to your apps – starting right as you code in Android Studio. We currently notify developers through Android Studio about a few key policy areas, but this year we’ll expand to a much wider range of policies.

    Providing more policy support

    Acting on your feedback, we’ve improved our policy experience to give you clearer updates, more time for substantial changes, more flexible requirements while still maintaining safety standards, and more helpful information with live Q&A’s. Soon, we’ll be trying a new way of communicating with you in Play Console so you get information when you need it most. This year, we’re investing in even more ways to get your feedback, help you understand our policies, navigate our Policy Center, and help to fix issues before app submission through new features in Console and Android Studio.

    We’re also expanding our popular Google Play Developer Help Community, which saw 2.7 million visits last year from developers looking to find answers to policy questions, share knowledge, and connect with fellow developers. This year, we’re planning to expand the community to include more languages, such as Indonesian, Japanese, Korean, and Portuguese.

    Protecting your business and users from scams and attacks

    The Play Integrity API is an essential tool to help protect your business from abuse such as fraud, bots, cheating, and data theft. Developers are already using our new app access risk feature in Play Integrity API to make over 500M daily checks for potentially fraudulent or risky behavior. In fact, apps that use Play Integrity features to detect suspicious activity are seeing an 80% drop in unauthorized usage on average compared to other apps.

    Important stats: The Play Integrity API's new app access risk detection is already being used by developers to makle over 500M daily check for potentially fraudulent or risky behavior, and apps that use the Play Integrity API are seeing 80% lower usage from unverified, untrusted sources on average.

    This year, we’ll continue to enhance the Play Integrity API with stronger protection for even more users. We recently improved the technology that powers the API on all devices running Android 13 (API level 33) and above, making it faster, more reliable, and more private for users. We also launched enhanced security signals to help you decide how much you trust the environment your app is running in, which we’ll automatically roll out to all developers who use the API in May. You can opt in now to start using the improved verdicts today.

    We’ll be adding new features later this year to help you deal with emerging threats, such as the ability to re-identify abusive and risky devices in a way that also preserves user privacy. We’re also building more tools to help you guide users to fix issues, like if they need a security update or they’re using a tampered version of your app.

    Providing additional validation for your app

    For apps in select categories, we offer badges that provide an extra layer of validation and connect users with safe, high-quality, and useful experiences. Building on the work of last year’s “Government” badge, which helps users identify official government apps, this year we introduced a “Verified” badge to help users discover VPN apps that take extra steps to demonstrate their commitment to security. We’ll continue to expand on this and add badges to more app categories in the future.

    Partnering to keep kids safe

    Whether your app is specifically designed for kids or simply attracts their attention, there is an added responsibility to ensure a safe and trusted experience. We want to partner with you to keep kids and teens safe online, and protect their privacy, and empower families. In addition to Google Play’s Teacher Approved program, Families policies, and tools like Restrict Declared Minors setting within the Google Play Console, we’re building tools like Credential Manager API, now in Beta for Digital IDs.

    Strengthening the Android ecosystem

    In addition to helping developers build stronger, safer apps on Google Play, we remain committed to protecting the broader Android ecosystem. Last year, our investments in stronger privacy policies, AI-powered threat detection and other security measures prevented 2.36 million policy-violating apps from being published on Google Play. By contrast, our most recent analysis found over 50 times more Android malware from Internet-sideloaded sources (like browsers and messaging apps) than on Google Play. This year we’re working on ways to make it even harder for malicious actors to hide or trick users into harmful installs, which will not only protect your business from fraud but also help users download your apps with confidence.

    Our most recent analysis found over 50 times more Android malware from Internet-sideloaded sources than on Google Play

    Meanwhile, Google Play Protect is always evolving to combat new threats and protect users from harmful apps that can lead to scams and fraud. As this is a core part of user safety, we’re doing more to keep users from being socially-engineered by scammers to turn this off. First, Google Play Protect live threat detection is expanding its protection to target malicious applications that try to impersonate financial apps. And our enhanced financial fraud protection pilot has continued to expand after a successful launch in select countries where we saw malware based financial fraud coming from Internet-sideloaded sources. We are planning to expand the pilot throughout this year to additional countries where we have seen higher levels of malware-based financial fraud.

    We’re even working with other leaders across the industry to protect all users, no matter what device they use or where they download their apps. As a founding member of the App Defense Alliance, we’re working to establish and promote industry-wide security standards for mobile and web applications, as well as cloud configurations. Recently, the ADA launched Application Security Assessments (ASA) v1.0, which provides clear guidance to developers on protecting sensitive data and defending against cyber attacks to strengthen user trust.

    What’s next

    Please keep the feedback coming! We appreciate knowing what can make our developers’ experiences more efficient while ensuring we maintain the highest standards in app safety. Thank you for your continued partnership in making Android and Google Play a safe, thriving platform for everyone.



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  • Media3 1.6.0 — what’s new?



    Posted by Andrew Lewis – Software Engineer

    This article is cross-published on Medium

    This release includes a host of bug fixes, performance improvements and new features. Read on to find out more, and as always please check out the full release notes for a comprehensive overview of changes in this release.


    Playback, MediaSession and UI

    ExoPlayer now supports HLS interstitials for ad insertion in HLS streams. To play these ads using ExoPlayer’s built-in playlist support, pass an HlsInterstitialsAdsLoader.AdsMediaSourceFactory as the media source factory when creating the player. For more information see the official documentation.

    This release also includes experimental support for ‘pre-warming’ decoders. Without pre-warming, transitions from one playlist item to the next may not be seamless in some cases, for example, we may need to switch codecs, or decode some video frames to reach the start position of the new media item. With pre-warming enabled, a secondary video renderer can start decoding the new media item earlier, giving near-seamless transitions. You can try this feature out by enabling it on the DefaultRenderersFactory. We’re actively working on further improvements to the way we interact with decoders, including adding a ‘fast seeking mode’ so stay tuned for updates in this area.

    Media3 1.6.0 introduces a new media3-ui-compose module that contains functionality for building Compose UIs for playback. You can find a reference implementation in the Media3 Compose demo and learn more in Getting started with Compose-based UI. At this point we’re providing a first set of foundational state classes that link to the Player, in addition to some basic composable building blocks. You can use these to build your own customized UI widgets. We plan to publish default Material-themed composables in a later release.

    Some other improvements in this release include: moving system calls off the application’s main thread to the background (which should reduce ANRs), a new decoder module wrapping libmpegh (for bundling object-based audio decoding in your app), and a fix for the Cast extension for apps targeting API 34+. There are also fixes across MPEG-TS and WebVTT extraction, DRM, downloading/caching, MediaSession and more.

    Media extraction and frame retrieval

    The new MediaExtractorCompat is a drop-in replacement for the framework MediaExtractor but implemented using Media3’s extractors. If you’re using the Android framework MediaExtractor, consider migrating to get consistent behavior across devices and reduce crashes.

    We’ve also added experimental support for retrieving video frames in a new class ExperimentalFrameExtractor, which can act as a replacement for the MediaMetadataRetriever getFrameAtTime methods. There are a few benefits over the framework implementation: HDR input is supported (by default tonemapping down to SDR, but with the option to produce HLG bitmaps from Android 14 onwards), Media3 effects can be applied (including Presentation to scale the output to a desired size) and it runs faster on some devices due to moving color space conversion to the GPU. Here’s an example of using the new API:

    val bitmap =
        withContext(Dispatchers.IO) {
            val configuration =
                ExperimentalFrameExtractor.Configuration
                    .Builder()
                    .setExtractHdrFrames(true)
                    .build()
            val frameExtractor =
                ExperimentalFrameExtractor(
                    context,
                    configuration,
                )
    
            frameExtractor.setMediaItem(mediaItem, /*effects*/ listOf())
    
            val frame = frameExtractor.getFrame(timestamps).await()
            frameExtractor.release()
            frame.bitmap
        }
    

    Editing, transcoding and export

    Media3 1.6.0 includes performance, stability and functional improvements in Transformer. Highlights include: support for transcoding/transmuxing Dolby Vision streams on devices that support this format and a new MediaProjectionAssetLoader for recording from the screen, which you can try out in the Transformer demo app.

    Check out Common media processing operations with Jetpack Media3 Transformer for some code snippets showing how to process media with Transformer, and tips to reduce latency.

    This release also includes a new Kotlin-based demo app showcasing Media3’s video effects framework. You can select from a variety of video effects and preview them via ExoPlayer.setVideoEffects.

    Media3 video effect animation

    Animation showing contrast adjustment and a confetti effect in the new demo app

    Get started with Media3 1.6.0

    Please get in touch via the Media3 issue Tracker if you run into any bugs, or if you have questions or feature requests. We look forward to hearing from you!



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  • Widgets take center stage with One UI 7



    Posted by André Labonté – Senior Product Manager, Android Widgets

    On April 7th, Samsung will begin rolling out One UI 7 to more devices globally. Included in this bold new design is greater personalization with an optimized widget experience and updated set of One UI 7 widgets. Ushering in a new era where widgets are more prominent to users, and integral to the daily device experience.

    This update presents a prime opportunity for Android developers to enhance their app experience with a widget

      • More Visibility: Widgets put your brand and key features front and center on the user’s device, so they’re more likely to see it.
      • Better User Engagement: By giving users quick access to important features, widgets encourage them to use your app more often.
      • Increased Conversions: You can use widgets to recommend personalized content or promote premium features, which could lead to more conversions.
      • Happier Users Who Stick Around: Easy access to app content and features through widgets can lead to overall better user experience, and contribute to retention.

    More discoverable than ever with Google Play’s Widget Discovery features!

      • Dedicated Widgets Search Filter: Users can now directly search for apps with widgets using a dedicated filter on Google Play. This means your apps/games with widgets will be easily identified, helping drive targeted downloads and engagement.
      • New Widget Badges on App Detail Pages: We’ve introduced a visual badge on your app’s detail pages to clearly indicate the presence of widgets. This eliminates guesswork for users and highlights your widget offerings, encouraging them to explore and utilize this capability.
      • Curated Widgets Editorial Page: We’re actively educating users on the value of widgets through a new editorial page. This curated space showcases collections of excellent widgets and promotes the apps that leverage them. This provides an additional channel for your widgets to gain visibility and reach a wider audience.

    Getting started with Widgets

    Whether you are planning a new widget, or investing in an update to an existing widget, we have tools to help!

      • Quality Tiers are a great starting point to understand what makes a great Android widget. Consider making your widget resizable to the recommended sizes, so users can customize the size just right for them.

    Leverage widgets for increased app visibility, enhanced user engagement, and ultimately, higher conversions. By embracing widgets, you’re not just optimizing for a specific OS update; you’re aligning with a broader trend towards user-centric, glanceable experiences.




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