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  • Get Into More Sticky Situations With the World of Goo 2

    Get Into More Sticky Situations With the World of Goo 2


    The sequel offers much more of the same goo-filled formula. You can build bridges, towers, terraform, and fuel flying machines.

    In the game, there are five new chapters with a total of more than 60 levels filled with challenged to explore. A powerful company has re-branded as environmentally friends and a Goo processor. But there’s more to the story.

    Along with solving puzzles, you will be able to find new Goo species, including Jelly Goo, Liquid Launchers, Growing Goo, Shrinking Goo, and Explosive Goo, each with their own properties.

    Just like the original, the sequel offers a haunting and spectacular soundtrack to help draw you into the levels.

    World of Goo 2 is a $9.99 download now on the App Store. It’s for the iPhone and all iPad models.

    It’s also available as a separate Mac App Store download for $29.99.



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  • Celebrate a Decade of Rusty Lake With The Mr. Rabbit Magic Show

    Celebrate a Decade of Rusty Lake With The Mr. Rabbit Magic Show


    The Rusty Lake series is celebrating its 10th anniversary, and to celebrate the developers behind the popular games have unveiled The Mr. Rabbit Magic Show.

    Step up and enjoy the incredible Mr. Rabbit and has mysterious magic shows. It’s filled with dark secrets, illusions, and a huge twist. There are 20 bizarre acts bound to rest your ability to determine what’s real and what’s not.

    The game also features a magical soundtrack, great sound effects, and unexpected voice actors.

    The Mr. Rabbit Magic Show is a free download now on the App Store. It’s for the iPhone and all iPad models.



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  • There’s good and bad news about the Z Fold and Flip 7 batteries- Android Authority

    There’s good and bad news about the Z Fold and Flip 7 batteries- Android Authority


    The Samsung Galaxy Z Flip 6 and Z Fold 6 on a table.

    Hadlee Simons / Android Authority

    TL;DR

    • The batteries for the Galaxy Z Fold 7 and Galaxy Z Flip 7 have received UL Demko certification.
    • The Z Fold 7 would have a total battery capacity of 4,272mAh, while the Z Flip 7 gets 4,174mAh.
    • Both devices may have 25W wireless charging speeds, up from the 15W of previous generations.

    As we get closer to summer, Samsung’s next generation of foldables is looming just over the horizon. We’re anticipating Samsung’s next Galaxy Unpacked event in the first half of July, which may be held in New York for the first time in three years. Here, we should see the Galaxy Z Fold 7 and Z Flip 7 devices, and leaks continue to give us a good idea of what to expect.

    What appear to be the batteries for both the Galaxy Z Fold 7 and Z Flip 7 have received UL Demko certification, which follows their earlier BIS certification, according to TheTechOutlook. Because of this, we now have some solid expectations for the capacities of both batteries.

    For the Galaxy Z Fold 7, we’re looking at possible battery model numbers of EB-BF966ABE and EB-BF967ABE, while these got certificate numbers of DK–163799-UL and DK–163657-UL. These are Li-ion batteries with capacities of 2,126mAh and 2,146mAh, which means 4,272mAh total for the rated capacity. As a comparison, the Galaxy Z Fold 6 packs in 2,355mAh and 1,918mAH batteries, which brings its rated total to 4,273mAh. In terms of marketing, since the Z Fold 6 has a typical 4,400mAh capacity, we should expect something similar for the Z Fold 7 as well.

    Regarding the Z Flip 7, we’ve got model numbers EB-BF766ABE and EB-BF767ABE for the potential batteries here, with certification numbers DK–163399-UL and DK–163928-UL. On this one, the capacities of the batteries are 1,189mAh and 2,985mAh, which would be a total of 4,174mAh. For reference, the Galaxy Z Flip 6’s components were rated at 2,790mAh and 1,097mAh, which is a total of 3,887mAh capacity. The typical capacity for the Z Flip 6 is 4,000mAh, so Samsung may be thinking of positioning this be as 4,300mAh for the Z Flip 7.

    From these new certification listings, those who prefer the larger Galaxy Z Fold series could  see a negligible drop in battery capacity, while the Z Flip fans are likely due a more substantial increase. Of course, actual battery life depends on what you do with your device all day, so these numbers may or may not have a big impact. We’ll find out when the phones launch and we try them out ourselves.

    But there is some good news for both, thankfully. It appears the the next-generation of foldables should support 25W wireless charging, according to their listings in China’s 3C certification database as spotted by TheTechOutlook. However, we also saw that both the Z Fold 7 and Flip 7 might only have 25W wired charging speeds as well, which isn’t as impressive as some of Samsung’s other flagships, and even mid-range devices with 45W.

    We also expect the Galaxy Z Fold 7 and Flip 7 to have Snapdragon 8 Elite SoC and at least 12GB RAM. With just a couple more months before the release of Samsung’s next-generation foldables, we shouldn’t have a much longer wait and will likely see plenty more leaks in the coming weeks.

    Got a tip? Talk to us! Email our staff at news@androidauthority.com. You can stay anonymous or get credit for the info, it’s your choice.



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  • 5 Great Games for the Whole Family

    5 Great Games for the Whole Family


    These family games are easy to understand, and offer wide appeal for multiple family members to gather around and enjoy.

    Marble Mixer for iPad

    Marble Mixer includes three different game boards to shoot marbles on. Your marbles can collide with your opponent’s marbles, and there are great physics. Have fun shooting towards point buckets, mouths, and more.

    Only for the iPad, the game is $1.99.

    Ticket to Ride

    A classic board game is also available to play on your iPhone or iPad. Ticket to Ride is a railway adventure where you’ll try to be the quickest to link cities and reach destinations. You’ll travel the world from Europe to India and can try out different strategies to win.

    The easy-to-play game is easy to learn and there is even a tutorial mode so everyone can learn how to play. Along with a local multiplayer option to try out with the family, you can also choose a single-player mode or online multiplayer.

    Available for $8.99, you can unlock additional game modes with in-app purchases.

    Multiponk

    When you mix pong and pinball, you get Multiponk. All it takes is one finger to control your paddle. Give your ball smooth effects and thwart the traps to win the game. Multiponk features solo mode, where you try to beat the computer, as well as a multiplayer mode that supports up to four players at once.

    This game is pong mixed with pinball, challenging you to keep control of the ball while avoiding traps. You bounce the ball around, using a single finger to control your paddle. In solo mode, you play against the computer, but the real fun is when you get three friends circled around your iPad for a multiplayer game of Multiponk.

    The game is $2.99 and also available on the iPhone.

    The Game of Life

    Another board game adapted for the digital age, The Game of Life brings all the fun to your iOS device. You’ll attend. College, accept a job and play mini games. The different board piece characters look great as they will make their way through life in a 3D animated board.

    In the local multiplayer mode, you can play with up to four people on the same device. There is also an online multiplayer option to match with others from around the world.

    For the iPhone and iPad, the game is $4.99. In-app purchases are available to unlock additional game modes.

    King of Opera

    The opera is on, but the tenors all want to steal the spotlight. You and up to three other players each control a singer, trying to nudge and bump each other off the stage. When the fat lady drops into the action, though, who can steal the spotlight back and end the game as King of the Opera?

    King of Opera challenges you to bump other tenors off the stage, sumo-style. The song goes on, but each singer battles for his own stage presence. If you can keep the spotlight on you the longest, you just might be crowned the King of Opera.

    It’s the perfect game for a night in with a group of friends. Gather around the trusty iPad, and see who can keep the spotlight the longest. King of Opera is hilarious fun, with you and each of your friends vying for control of the stage.

    For 1-4 players, the $2.99 game is also available for the iPhone.



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  • Swift Apprentice: Beyond the Basics

    Swift Apprentice: Beyond the Basics


    This section tells you a few things you need to know before you get started, such as what you’ll need for hardware and software, where to find the project files for this book, and more.

    The section is a list of the expanded areas of Swift programming. It systematically navigates a variety of important topics, from the principles of Access Control, Code Organization, and Testing to custom Operators, Subscripts, and Keypaths. It presents in-depth coverage of Swift’s powerful idioms, like Result Builders and Pattern Matching, and ensures your proficiency in handling real-world errors.

    The section further covers advanced concepts such as Encoding & Decoding Types, Memory Management, and takes you through the subtelties of value semantics. It presents a thorough discussion on Property Wrappers, the driving force behind popular frameworks like SwiftUI, and explores Protocol-Oriented Programming, underscoring Swift’s protocol-based design.

    Finally, it covers Advanced Protocols, Generics, and Concurrency, giving you a solid understanding of Swift’s language-level concurrency mechanisms. Each topic provides a robust foundation for advanced Swift programming, ensuring your grasp of these concepts is both thorough and practical.

    Swift gives you powerful tools for hiding complexity and organizing your code into easier-to-digest units. As your codebase grows,
    ensuring correctness with automated tests becomes more critical in your projects.

    You’ll learn how to define your own operators and use subscripts to make your types feel even more like built-in language constructs.
    Keypaths provide references to properties, and together with subscripts and dynamic member lookup, you can do amazing things.

    Swift is a concise, powerful language but can be verbose for certain tasks. Result builders allow you to create a domain-specific language and compactly express complex values. In this chapter, you will implement a result builder for making fancy attributed strings.

    With pattern matching, you can accomplish more with less typing, and it helps give Swift its modern language feel. This chapter picks up where “Swift Apprentice: Fundamentals – Chapter 4: Advanced Flow Control” left off and shows you powerful Swift idioms that let you work with switch statements, tuples, optionals and more.

    In the real world, you can’t avoid some errors. Gracefully handling errors is what sets mediocre code apart from great code. From handling missing values and simple initialization failure with optionals to providing greater diagnostic detail using full-featured error types, Swift provides language features to make your code robust and informative in the face of errors.

    Swift has a powerful system for saving and loading your types to and from, for example, a file system, over the internet or some other communication channel. Swift has exceptional out-of-the-box support for the JSON format you will become familiar with in this chapter.

    This chapter digs into the details of Swift’s automatic reference counting and memory management. It shows you how to avoid memory leaks when object relationships result in reference cycles.

    Value semantics have a clear advantage over reference semantics regarding local reasoning but can lead to inefficiency for large objects. This chapter shows you how to get the best of both worlds.

    Used widely in frameworks like Apple’s SwiftUI and Vapor, property wrappers are a general-purpose language feature for building reusable, custom logic that defines how a property behaves. This chapter highlights some pitfalls and develops an advanced example implementing the copy-on-write optimization.

    From the standard library to user-authored generics, Swift is a protocol-based language.
    In this chapter, you’ll see how to get all of the benefits associated
    with object-oriented programming while being able to avoid most of the difficulties.

    Learn how to use constraints to make generic code more useful
    and how to hide implementation details with type erasure and
    opaque return types.

    Swift concurrency is a new way to handle asynchronous and concurrent code. It implements structured concurrency and provides language features that check many aspects of your code at compile time. You’ll learn about these mechanisms and how actors protect the shared mutable state of your objects without needing a lot of error-prone, boilerplate code.



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  • Making Google Play the best place to grow PC games



    Posted by Aurash Mahbod – VP and GM of Games on Google Play

    We’re stepping up our multiplatform gaming offering with exciting news dropping at this year’s Game Developers Conference (GDC). We’re bringing users more games, more ways to play your games across devices, and improved gameplay. You can read all about the updates for users from The Keyword. At GDC, we’ll be diving into all of the latest games coming to Play, plus new developer tools that’ll help improve gameplay across the Android ecosystem.

    Today, we’re sharing a closer look at what’s new from Play. We’re expanding our support for native PC games with a new earnback program and making Google Play Games on PC generally available this year with major upgrades. Check out the video or keep reading below.

    https://www.youtube.com/watch?v=iP-Bzzn8q4s

    Google Play connects developers with over 2 billion monthly active players1 worldwide. Our tools and features help you engage these players across a wide range of devices to drive engagement and revenue. But we know the gaming landscape is constantly evolving. More and more players enjoy the immersive experiences on PC and want the flexibility to play their favorite games on any screen.

    That’s why we’re making even bigger investments in our PC gaming platform. Google Play Games on PC was launched to help mobile games reach more players on PC. Today, we’re expanding this support to native PC games, enabling more developers to connect with our massive player base on mobile.

    Expanding support for native PC games

    For games that are designed with a PC-first audience in mind, we’ve added even more helpful tools to our native PC program. Games like Wuthering Waves, Remember of Majesty, Genshin Impact, and Journey of Monarch have seen great success on the platform. Based on feedback from early access partners, we’re taking the program even further, with comprehensive support across game development, distribution, and growth on the platform.

      • Develop with Play Games PC SDK: We’re launching a dedicated SDK for native PC games on Google Play Games, providing powerful tools, such as easier in-app purchase integration and advanced security protection.
      • Distribute through Play Console: We’ve made it easier for developers to manage both mobile and PC game builds in one place, simplifying the process of packaging PC versions, configuring releases, and managing store listings.
      • Grow with our new earnback program: Bring your PC games to Google Play Games on PC to unlock up to 15% additional earnback.2

    We’re opening up the program for all native PC games – including PC-only games – this year. Learn more about the eligibility requirements and how to join the program.

    Moving image of thumbnails for popular PC Games on Google Play – Remember of Majesty, Genshin Impact, Joourney of Monarch, and Wuthering Waves

    Native PC games on Google Play Games

    Making PC an easy choice for mobile developers

    Bringing your game to PC unlocks a whole new audience of engaged players. To help maximize your discoverability, we’re making all mobile games available3 on PC by default with the option to opt out anytime.

    Games will display a playability badge indicating their compatibility with PC. “Optimized” means that a game meets all of our quality standards for a great gaming experience while “playable” means that the game meets the minimum requirements to play well on a PC. With the support of our new custom control mappings, many games can be playable right out of the box. Learn more about the playability criteria and how to optimize your games for PC today.

    Moving image of playable PC Games on Google Play

    Thousands of new games are added to Google Play Games

    To enhance our PC experience, we’ve made major upgrades to the platform. Now, gamers can enjoy the full Google Play Games on PC catalog on even more devices, including AMD laptops and desktops. We’re partnering with PC OEMs to make Google Play Games accessible right from the start menu on new devices starting this year.

    We’re also bringing new features for players to customize their gaming experiences. Custom controls is now available to help tailor their setup for optimal comfort and performance. Rolling out this month, we’re adding a handy game sidebar for quick adjustments and enabling multi-account and multi-instance support by popular demand.

    Moving image demonstrating customizable controls while playing Dye Hard - Color War on PC on Google Play

    You can customize controls while playing Dye Hard – Color War

    Unlocking exclusive rewards on PC with Play Points

    To help you boost engagement, we’re also rolling out a more seamless Play Points4 experience on PC. Play Points balance is now easier to track and more rewarding, with up to 10x points boosters5 on Google Play Games. This means more opportunities for players to earn and redeem points for in-game items and discounts, enhancing the overall PC experience.

    Moving image showing Google Play Points in Google Play Games

    Google Play Points is integrated seamlessly with Google Play Games

    Bringing new PC UA tools powered by Google Ads

    More developers are launching games on PC than ever, presenting an opportunity to reach a rapidly growing audience on PC. We want to make it easier for developers to reach great players with Google Ads. We’re working on a solution to help developers run user acquisition campaigns for both mobile emulated and native PC titles within Google Play Games on PC. We’re still in the early stages of partner testing, but we look forward to sharing more details later this year.

    Join the celebration!

    We’re celebrating all that’s to come to Google Play Games on PC with players and developers. Take a look at the behind-the-scenes from our social channels and editorial features on Google Play. At GDC, you can dive into the complete gaming experience that is available on the best Android gaming devices. If you’ll be there, please stop by and say hello – we’re at the Moscone Center West Hall!

    1 Source: Google internal data measuring monthly users who opened a game downloaded from the Play store.

    2 Additional terms apply for the earnback program.

    3 Your game’s visibility on Google Play Games on PC is determined by its playability badge. If your game is labeled as “Untested”, this means it will only appear if a user specifically searches for it in the Google Play Games on PC search menu. The playability badge may change once testing is complete. You can express interest in having Play evaluate your game for playability using this form.

    5 Offered for a limited time period. Additional terms apply.



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  • Multimodal for Gemini in Android Studio, news for gaming devs, the latest devices at MWC, XR and more!



    Posted by Anirudh Dewani – Director, Android Developer Relations

    We just dropped our Winter episode of #TheAndroidShow, on YouTube and on developer.android.com, and this time we were in Barcelona to give you the latest from Mobile World Congress and across the Android Developer world. We unveiled a big update to Gemini in Android Studio (multi-modal support, so you can translate image to code) and we shared some news for games developers ahead of GDC later this month. Plus we unpacked the latest Android hardware devices from our partners coming out of Mobile World Congress and recapped all of the latest in Android XR. Let’s dive in!

    https://www.youtube.com/watch?v=-Drt3YeIMuc

    Multimodality image-to-code, now available for Gemini in Android Studio

    At every stage of the development lifecycle, Gemini in Android Studio has become your AI-powered companion. Today, we took the wraps off a new feature: Gemini in Android Studio now supports multimodal image to code, which lets you attach images directly to your prompts! This unlocks a wealth of new possibilities that improve collaboration and design workflows. You can try out this new feature by downloading the latest canary – Android Studio Narwal, and read more about multimodal image attachment – now available for Gemini in Android Studio.

    https://www.youtube.com/watch?v=f_6mtRWJzuc

    Building excellent games with better graphics and performance

    Ahead of next week’s Games Developer Conference (GDC), we announced new developer tools that will help improve gameplay across the Android ecosystem. We’re making Vulkan the official graphics API on Android, enabling you to build immersive visuals, and we’re enhancing the Android Dynamic Performance Framework (ADPF) to help you deliver longer, more stable gameplay sessions. Learn more about how we’re building excellent games with better graphics and performance.

    https://www.youtube.com/watch?v=SkkkwCEkO6I

    A deep dive into Android XR

    Since we unveiled Android XR in December, it’s been exciting to see developers preparing their apps for the next generation of Android XR devices. In the latest episode of #TheAndroidShow we dove into this new form factor and spoke with a developer who has already been building. Developing for this new platform leverages your existing Android development skills and familiar tools like Android Studio, Kotlin, and Jetpack libraries. The Android XR SDK Developer Preview is available now, complete with an emulator, so you can start experimenting and building XR experiences immediately! Visit developer.android.com/xr for more.

    https://www.youtube.com/watch?v=AkKjMtBYwDA

    New Android foldables and tablets, at Mobile World Congress

    Mobile World Congress is a big moment for Android, with partners from around the world showing off their latest devices. And if you’re already building adaptive apps, we wanted to share some of the cool new foldable and tablets that our partners released in Barcelona:

      • OPPO: OPPO launched their Find N5, their slim 8.93mm foldable with a 8.12” large screen – making it as compact or expansive as needed.
      • Xiaomi: Xiaomi debuted the Xiaomi Pad 7 series. Xiaomi Pad 7 provides a crystal-clear display and, with the productivity accessories, users get a desktop-like experience with the convenience of a tablet.
      • Lenovo: Lenovo showcased their Yoga Tab Plus, the latest powerful tablet from their lineup designed to empower creativity and productivity.

    These new devices are a great reason to build adaptive apps that scale across screen sizes and device types. Plus, Android 16 removes the ability for apps to restrict orientation and resizability at the platform level, so you’ll want to prepare. To help you get started, the Compose Material 3 adaptive library enables you to quickly and easily create layouts across all screen sizes while reducing the overall development cost.

    https://www.youtube.com/watch?v=KqkUQpsQ2QA

    Watch the Winter episode of #TheAndroidShow

    That’s a wrap on this quarter’s episode of #TheAndroidShow. A special thanks to our co-hosts for the Fall episode, Simona Milanović and Alejandra Stamato! You can watch the full show on YouTube and on developer.android.com/events/show.

    Have an idea for our next episode of #TheAndroidShow? It’s your conversation with the broader community, and we’d love to hear your ideas for our next quarterly episode – you can let us know on X or LinkedIn.





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  • The Third Beta of Android 16



    Posted by Matthew McCullough – VP of Product Management, Android Developer

    Android 16 has officially reached Platform Stability today with Beta 3! That means the API surface is locked, the app-facing behaviors are final, and you can push your Android 16-targeted apps to the Play store right now. Read on for coverage of new security and accessibility features in Beta 3.

    Android delivers enhancements and new features year-round, and your feedback on the Android beta program plays a key role in helping Android continuously improve. The Android 16 developer site has more information about the beta, including how to get it onto devices and the release timeline. We’re looking forward to hearing what you think, and thank you in advance for your continued help in making Android a platform that benefits everyone.

    New in Android 16 Beta 3

    At this late stage in the development cycle, there are only a few new things in the Android 16 Beta 3 release for you to consider when developing your apps.

    Android 16 timeline showing we are on time with Beta releases ending in March

    Broadcast audio support

    Pixel 9 devices on Android 16 Beta now support Auracast broadcast audio with compatible LE Audio hearing aids, part of Android’s work to enhance audio accessibility. Built on the LE Audio standard, Auracast enables compatible hearing aids and earbuds to receive direct audio streams from public venues like airports, concerts, and classrooms. Our Keyword post has more on this technology.

    Outline text for maximum text contrast

    Users with low vision often have reduced contrast sensitivity, making it challenging to distinguish objects from their backgrounds. To help these users, Android 16 Beta 3 introduces outline text, replacing high contrast text, which draws a larger contrasting area around text to greatly improve legibility.

    Android 16 also contains new AccessibilityManager APIs to allow your apps to check or register a listener to see if this mode is enabled. This is primarily for UI Toolkits like Compose to offer a similar visual experience. If you maintain a UI Toolkit library or your app performs custom text rendering that bypasses the android.text.Layout class then you can use this to know when outline text is enabled.

    Text with enhanced contrast before and after Android 16's new outline text accessibility feature

    Text with enhanced contrast before and after Android 16’s new outline text accessibility feature

    Test your app with Local Network Protection

    Android 16 Beta 3 adds the ability to test the Local Network Protection (LNP) feature which is planned for a future Android major release. It gives users more control over which apps can access devices on their local network.

    What’s Changing?

    Currently, any app with the INTERNET permission can communicate with devices on the user’s local network. LNP will eventually require apps to request a specific permission to access the local network.

    Beta 3: Opt-In and Test

    In Beta 3, LNP is an opt-in feature. This is your chance to test your app and identify any parts that rely on local network access. Use this adb command to enable LNP restrictions for your app:

    adb shell am compat enable RESTRICT_LOCAL_NETWORK <your_package_name>
    

    After rebooting your device, your app’s local network access is restricted. Test features that might interact with local devices (e.g., device discovery, media casting, connecting to IoT devices). Expect to see socket errors like EPERM or ECONNABORTED if your app tries to access the local network without the necessary permission. See the developer guide for more information, including how to re-enable local network access.

    This is a significant change, and we’re committed to working with you to ensure a smooth transition. By testing and providing feedback now, you can help us build a more private and secure Android ecosystem.

    Get your apps, libraries, tools, and game engines ready!

    If you develop an SDK, library, tool, or game engine, it’s even more important to prepare any necessary updates now to prevent your downstream app and game developers from being blocked by compatibility issues and allow them to target the latest SDK features. Please let your developers know if updates are needed to fully support Android 16.

    Testing involves installing your production app or a test app making use of your library or engine using Google Play or other means onto a device or emulator running Android 16 Beta 3. Work through all your app’s flows and look for functional or UI issues. Review the behavior changes to focus your testing. Each release of Android contains platform changes that improve privacy, security, and overall user experience, and these changes can affect your apps. Here are several changes to focus on that apply, even if you don’t yet target Android 16:

      • Broadcasts: Ordered broadcasts using priorities only work within the same process. Use other IPC if you need cross-process ordering.
      • ART: If you use reflection, JNI, or any other means to access Android internals, your app might break. This is never a best practice. Test thoroughly.
      • 16KB Page Size: If your app isn’t 16KB-page-size ready, you can use the new compatibility mode flag, but we recommend migrating to 16KB for best performance.

    Other changes that will be impactful once your app targets Android 16:

    Remember to thoroughly exercise libraries and SDKs that your app is using during your compatibility testing. You may need to update to current SDK versions or reach out to the developer for help if you encounter any issues.

    Once you’ve published the Android 16-compatible version of your app, you can start the process to update your app’s targetSdkVersion. Review the behavior changes that apply when your app targets Android 16 and use the compatibility framework to help quickly detect issues.

    Two Android API releases in 2025

    This preview is for the next major release of Android with a planned launch in Q2 of 2025 and we plan to have another release with new developer APIs in Q4. This Q2 major release will be the only release in 2025 that includes behavior changes that could affect apps. The Q4 minor release will pick up feature updates, optimizations, and bug fixes; like our non-SDK quarterly releases, it will not include any intentional app-breaking behavior changes.

    Android API release timeline 2025

    We’ll continue to have quarterly Android releases. The Q1 and Q3 updates provide incremental updates to ensure continuous quality. We’re putting additional energy into working with our device partners to bring the Q2 release to as many devices as possible.

    There’s no change to the target API level requirements and the associated dates for apps in Google Play; our plans are for one annual requirement each year, tied to the major API level.

    Get started with Android 16

    You can enroll any supported Pixel device to get this and future Android Beta updates over-the-air. If you don’t have a Pixel device, you can use the 64-bit system images with the Android Emulator in Android Studio. If you are currently on Android 16 Beta 2 or are already in the Android Beta program, you will be offered an over-the-air update to Beta 3.

    While the API and behaviors are final, we’re still looking for your feedback so please report issues on the feedback page. The earlier we get your feedback, the better chance we’ll be able to address it in this or a future release.

    For the best development experience with Android 16, we recommend that you use the latest feature drop of Android Studio (Meerkat). Once you’re set up, here are some of the things you should do:

      • Compile against the new SDK, test in CI environments, and report any issues in our tracker on the feedback page.

    We’ll update the beta system images and SDK regularly throughout the Android 16 release cycle. Once you’ve installed a beta build, you’ll automatically get future updates over-the-air for all later previews and Betas.

    For complete information on Android 16 please visit the Android 16 developer site.



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  • Discover the Benefits of the DevOps Methodology for Software Development Yeeply

    Discover the Benefits of the DevOps Methodology for Software Development Yeeply


    Initial Assessment and Planning
    To effectively implement the DevOps framework, it is essential to start with an initial assessment that identifies current processes and areas for improvement. This assessment will help you understand which aspects need adjustments and plan the necessary changes for a successful transition.

    Definition of Objectives and Goals
    It is important to establish clear objectives and goals for adopting the DevOps methodology. Define what you want to achieve with this methodology, such as improving delivery speed or increasing software quality. These objectives will guide your implementation and allow you to measure the success of the transition.

    Selection of Tools and Technologies
    Choosing the right tools is crucial for implementing the DevOps approach. There are many tools for automation, monitoring, and infrastructure management. Select those that align with your needs and are compatible with your current processes.

    Training and Team Adaptation
    For a successful implementation of the DevOps methodology, it is essential to train your team on the new practices and tools. Ensure that everyone understands the principles of DevOps and how to apply them in their daily work. Training will help minimize resistance to change and maximize the effectiveness of the methodology.



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  • The No-Code Application Development Platform Yeeply

    The No-Code Application Development Platform Yeeply


    Creating an app may seem like a complex and costly task. However, platforms like Appy Pie have revolutionized this process, allowing anyone without advanced technical knowledge to develop their own application.

    Appy Pie is a no-code application development platform that makes it easy to create mobile apps, websites, chatbots, and more through an intuitive and user-friendly interface.

    Since its launch, the platform has grown and adapted to market needs, providing an accessible and efficient solution for entrepreneurs, small businesses, and organizations of all types.



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